Design Department

Level Builder

Level builder are directly responsible for creating the games levels .You will need to combine a strong aesthetic sense and interest in creating visually interesting spaces with an ability to understand how gameplay is created. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.

As a level builder you will be directly supervised by the lead designer and the lead artist who will review your work and determine if it is artistically and technically sufficient to use in the final product. You will be required to work with artists, designers and programmers to ensure that your work is appropriate for the game design.

Required Experience and Skills:

  • understanding of contemporary 3D first-person engine technologies and editing tools
  • experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)
  • understanding of and desire to create first-person shooter gameplay
  • interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
  • ability to use basic programming or scripting tools
  • ability to meet deadlines
  • ability to work and contribute effectively in a team environment
  • good communication skills

As a game designer, you are expected to also have a wider interest in game design and creation and you will be expected to continue to refine these skills.

When Applying for this Position:

Please remember to include:

  • Artists: art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail.

Please note you must be authorized to work in the US to be considered for this position.

Click here to Apply